![]() ![]() ![]() Each Chapter is split into several small levels, with the final having a massive box to try and defeat. The main hook with Nova Strike is its roguelike elements where you earn currency earned each run that can then be used to install permanent upgrades for your ship, making each subsequent run slightly that much easier. While it didn’t feel like a drastic difference, it added at least a little variety where you’ll normally become bored of the first few levels replaying them over and over again. When you go inevitably lose all your shields, health and blow up, starting a new run will look slightly different, as the maps are procedurally generated. ![]() This gave a feeling of my ship being weak, having only a single blaster. I did notice that even the first handful of enemies took a few hits to destroy, as normally cannon fodder are destroyed in single shots, but that wasn’t the case here. Given the shmup genre, this will be sufficient. No tutorial, no warmup, just start blasting the ships coming at you as the screen scrolls vertically. Starting the game you’re simply thrown into the first mission guns blazing. At least from what I can tell, there’s no narrative here at all. Normally this is where I would describe the story, usually involving saving the world or galaxy from some kind of alien invasion as you take the conquest on by yourself, but that’s not the case here. Easy to pick up and play, Nova Strike adds a little more to the tried and true shmup formula by adding some roguelike elements and persistent ship improvements. Nova Strike, developed by SANUK GAMES and published by Nacon, is no different. You know the ones, where you’re usually a spaceship flying either horizontally or vertically while the screen auto scrolls, trying to avoid a screen full of bullets as you make your way forward, usually to kill a massive boss at the end. I absolutely adore shmups (shoot-em-ups). ![]()
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